Talking Point: WATA And The Grey Areas Of Game Preservation – Is There Any Better Way?


The game industry is youthful compared to other areas of entertainment and recorded culture – younger than film and TV, and of course a baby compared to printed works. Yet we’re now decades into the history of gaming, especially if you go back to the systems of the 1970s, perhaps even a little earlier. Even if you choose to focus on the ‘modern’ post-crash era of gaming, we’re rapidly approaching 40 years within that narrower perspective.

We see this every day as fans, of course – franchises like The Legend of Zelda, Super Mario and Sonic the Hedgehog are over 30-35 years old. We have commemorative products and re-releases on a regular basis, and the way we appreciate and consume retro games is also continually evolving.

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