Street Fighter 6 just keeps getting better – hands on with Ken, Juri, Guile, and Kimberly

Street Fighter 6 is shaping up like it might be one of the greatest ever apologies in gaming history – and the world of video games is one where a lot of developers have had to make embarrassing admissions that their previous project was, y’know, a bit crap. I’ve always been a strong supporter of Street Fighter 5, and the fact that it got significantly better over time… but lord knows, the difference between SF5 and SF6 is night and day.

I’ve already played Street Fighter 6, of course. But this new sit-down, with a Tokyo Game Show build of the game, is a slightly updated and different build to the one I spent an hour or so with before. Here’s what’s new this time around:

I want to start out with what might seem like the least consequential piece of this updated build – the new commentators. And, well… I’m impressed? Commentary in video games is, of course, always a bit of a mixed bag. It repeats itself, it becomes stale, and it is often the subject of memes (especially in traditional sports games). But Street Fighter 6 has a canny solution to these ills – and it just might work.

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