According to Returnal’s senior narrative designer, getting the story right was something of a “tightrope walk.”
“It was a tightrope walk,” said Korhonen. “My boss Greg Louden, the narrative director, and I tried to ensure that both sides were included. So I was more ‘let’s make it more mysterious, let’s let the player puzzle it out with the community while Greg was kind of like ‘Okay, but we have to make sure that they understand some of this story.”
For those that haven’t played Returnal, much of the game is shown to the player through short snippets, and ye olde classic video game storytelling device, audio logs. But because they’re out of sequence, players kind of had to piece it together themselves a touch.