Nintendo Files In-Game Clothing Patent To Help Keep Your Characters Warm

By Breath of the Wild’s tech supervisor.

When we usually report on patents, it’s for controller designs, new hardware, and sometimes even tweaks and modes for a specific game. Today, we’ve discovered that Nintendo has filed something that’s related to the last thing, but will actually help streamline game development for all of their IPs on Switch.

This recently-filed patent is for a process called deformation — this is something that stops clothing textures from seeping into an in-game character model. So, y’know, no awkward lack of cape swishing because it’s blending into Mario’s thigh or something. And no accidental exposed skin in wintery areas. We wouldn’t want Link to get cold in the Hebra region, would we?

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