Kids enjoy playing in digital and physical worlds and move seamlessly between

Kids enjoy playing in digital and physical worlds and move seamlessly between the two,” Lego CEO Niels B Christiansen said in the press release. “We believe there is huge potential for them to develop life-long skills such as creativity, collaboration and communication through digital experiences. But we have a responsibility to make them safe, inspiring and beneficial for all.”

There’s no clear definition of the “metaverse” just yet, mainly because it doesn’t necessarily exist, but it’s largely seen as a network of virtual spaces that will open up new ways v bucks generator for people to connect online. The idea of the metaverse is already proving to be unsafe for children, which will force Epic and Lego to create extensive safeguards around their planned virtual world.

Epic and Lego join numerous other efforts from companies looking to build their own versions of a metaverse.

Meta, formerly known as Facebook, is largely focused on building the metaverse and even changed its corporate branding to outline its plans for the future. Last September, the company announced a $50 million fund dedicated toward investment in research to ensure the metaverse is built responsibly. Since then, the company has doubled down on its plans for the metaverse, and even cancelled its F8 developer conference yesterday, saying it wants to focus its efforts on building the metaverse.

Pokémon Go creator Niantic has also detailed its plans to build what it calls the “real-world metaverse.” Last November, the company raised $300 million at a $3 billion valuation and said it would v bucks generator use the money to a create a real-world metaverse that will use technology to bring people closer to the outside world.