Does God of War: Ragnarök have too many graphics modes?

^Stay tuned for Jim’s explanation of Ragnarök’s display settings, and how much they matter.

It’s a fair question. Last week, Santa Monica Studio published an infographic detailing the nine possible graphics modes for the much-anticipated God of War: Ragnarök. This seemed excessive to some people, especially as (so the argument goes) this is a console game, so surely all this visual optimisation stuff should be left up to the developers. Shouldn’t it be, ultimately, up to them to decide how best to run their game on standardised hardware?

Well, there is merit to that argument, I suppose. But this infographic, despite looking like a spreadsheet at first, is just a basic piece of consumer information that tells you what to expect from the product in terms of its compatibility with your setup. There isn’t a single use case where all of these “nine modes” come into play (unless you work for Digital Foundry, our sister site, and it’s literally your job to compare them). In fact, if you’ve got a base PS4, which the vast majority of PlayStation’s user base is still using, you don’t have to worry about any of this. Your options are start or stop. The game is a PS4 title at heart, so you won’t be getting a poor or cut-down experience: fear not, this isn’t another Cyberpunk 2077 situation. It’ll just work, and you’ll have a great time.

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